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Mount mograph
Mount mograph







mount mograph
  1. Mount mograph manual#
  2. Mount mograph code#

  • Lists all available assets provided by MAXON or stored by the user.
  • Enables users to replace the context of many Nodes, e.g., to change the UV mapping for this node.
  • The command Show Sub-channels can switch the layout to also show sub-channels of a parameter (e.g., Color.R, Color.G, Color.B, Color.A for “Color”).
  • Nodes can have a dynamic number of inputs (e.g., the gradient can have a variable number of Knots).
  • The input attributes of the selected node.
  • Asset Version dropdown shows the different versions of a node (if available).
  • New connector element showing dependencies within the shading/rendering context.
  • A specialized version of the Attribute Manager.
  • Attributes Area, displaying the parameters of the selected nodes.
  • New Node Editor based on new UI framework.
  • Node based Materials can be edited in the Node Editor, Material Editor and Attributes Manager.
  • Node networks can be turned into material assets.
  • Projection nodes can be visualized in the Viewport.
  • MoGraph Beat Shader now accepts float values for BPM.
  • Improved shader / material baking for the Viewport.
  • Immediate low-resolution baking for Viewport.
  • Improved progressive rendering performance.
  • New Reload Scene per Frame option to enforce R19 behavior.
  • mount mograph

  • Scenes are now cached when animations are rendered to the Picture Viewer.
  • The kernel compilation is triggered when such a shader is added.

    Mount mograph code#

  • Compiling kernels on demand, shaders that introduce a big chunk of GPU kernel code will not be included in the initial kernel compilation.
  • Ray Depth can now be restricted (Diffuse, Glossy Reflection, Refraction, Glossy Refraction).
  • New Seed setting: users can now specify a seed that is used for rendering.
  • 2D Noises: users now can use all 2D noises except ‘sparse convolution’ in the legacy base shader.
  • Out of Core Texture streaming to render textures that exceed the total GPU memory.
  • Volume Mesh command: Remeshes and combines polygon objects using a volume-based approach.
  • References and loads volume files and volume file sequences.
  • Volume objects can be imported and exported from and to the industry standard.
  • User can control the Voxel Range Threshold or the Surface Threshold.
  • Generate a polygon object from a Volume object.
  • Volume objects can be referenced as a Field Layer.
  • Fog (Normal, Max, Min, Add, Subtract, Multiply, Divide).
  • Signed Distance Fields (Union, Substract, Intersect).
  • Objects and Filters can be layered using different mix modes.
  • Signed Distance Field: Dilate / Erode, Close / Open.
  • Different Filter Accuracy settings for Signed Distance Fields: First Bias, Second Bias, Third Bias, WENO 5, HJWENO 5.
  • Signed Distance Field: Gaussian, Mean, Median, Mean Curvature, Lablacian Filter.
  • Several parameters of the resulting Volume object can be controlled (e.g., Voxel Size).
  • Can create Signed Distance Fields and Fog volumes.
  • Converts a polygon object, spline object, particle object or a Field into a Volume object.
  • Commands and tools using the new modeling kernel will respect these surface attributes and use the interpolation functions provided.
  • mount mograph

  • A new API allows 3rd-party developers to create custom Data tags, which store surface attributes and can also provide interpolations functions.
  • The Structure Manager now automatically switches the Component mode (Points, Polygons, …) to the mode selected in the Structure Manager.
  • An option is available to convert legacy primitives from old scenes to use the new behavior.
  • Sphere (Icosahedron, Octahedron mode), Platonic and Pyramid primitives now generate non-overlapping UV coordinates.
  • Primitives now use the new modeling kernel.
  • Several tools migrated to the new modeling kernel.
  • Delete Components command with much faster performance and better behavior (e.g., deleting disconnected points).
  • Several commands migrated to the new modeling kernel provide much better preservation of surface attributes (UV, etc.).
  • AI importer: Illustrator splines now load in at the correct scale.
  • New CAD imports (CATIA V5, JT, Solidworks, STEP, IGES).
  • Mount mograph manual#

  • Set Frame (for manual animation control via keyframes).
  • Users can now bake selected objects to Alembic.
  • Performance improvements by caching matrices.
  • Null objects with only one child polygon object now create one combined object instead.
  • Installer Command Line Interface (CLI) mode.








  • Mount mograph